5/20/2023 0 Comments Young souls game![]() You’ll discover all kinds of weapons and accessories, each with their own uses and effects: magma swords, gladiator shield, freezing blades, anti-poison armor, XP-boosting Sneakers or a grappling hook….we’ve got you covered. Our biggest challenge: designing monstersĭesigning the bosses in Young Souls was no small task, but in the end it was worth it because the game gives a lot of freedom to the player. Conveying the weight of such a massive weapon was tricky but given how important this boss is, we just had to pull this animation off! ![]() For Kah-Kon, Xavier wanted him to have a massive Morgenstern for a weapon. This ensured that the gameplay wouldn’t interfere with his ability to shape the characters to his own vision. However, for the main bosses this approach was reversed: Xavier worked off of the story guide and a ‘screenplay sheet’ we created. A gigantic but slow mecha is the perfect way to introduce you to bombs or a stealthy assassin is a great enemy to learn how to parry and counter-attack. This meant that Xavier worked off of a very ‘functional’ description of each monster and an estimation of its size. He designed all of the characters in Young Souls, including (obviously) all of the bosses – with which we took two totally different approaches regarding design.įor the mid-bosses, the guidelines for Xavier were very game design focused, with the art direction being influenced by the gameplay. A balance between art-direction freedom and gameplayįor the art direction, we worked with Xavier Houssin, one of our favourite character designers in the business. Gameplay-wise, the main bosses represent true challenges to your progression through Young Souls, testing your mastery of the game’s combat system by unleashing a combination of different attacks that you’ll need to defend against and counter. The main bosses are a key part of the story, and so these confrontations constitute recognizable peaks in both the story and the gameplay. Defeat Mohm, a spooky giant spider, and you’ll be able to fight with its mandibles that can spawn friendly poisonous spiders – the perfect weapon to deal with an enemy crowd. Over the course of the game, you’ll face a bunch of mid-bosses whose main role is to introduce a new enemy behaviour or a weapon/accessory that the player collects and gets to use once the mid-boss is defeated. Probably the best example of the latter’s influence is the fast-paced gameplay we’ve infused into Young Souls things definitely move quicker than the classic titles, which tend to be more deliberate in nature (but no less captivating!) Creating enemies ![]() The gameplay was partly inspired by games straight out of the old-school, 2D beat ’em up genre and partly by our personal influences, which lean towards 3D beat ’em ups and more modern games.
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